a beginner's intro to zines by atozines
Hello! This guide was made for people who are new to the online zine or collaborative project community. This is good for people looking to be apart of projects, want to buy a zine, or simply want to learn more. This guide was made with physical, for-profit zines in mind but has tips that also apply to charity, digital-only, and free zines. This guide is not intended for people looking to mod for the first time, but for first-time contributors or buyers.What is a "Zine"?
There are some variations of zines. In this context, a zine is a physical or digital self-published book that is available for a limited amount of time. Physical zines may vary in binding (saddle-stitch, perfect-bound, spiral-bound) or material (paperback vs hardcover).Most zines in this community have a small window of when it will be available—you will not be able to get the zine after the window is closed. Although zines can be produced and shipped by one person—this guide is made with application-based collaborative projects that feature a group of moderators and contributors in mind.The Risk Factor
Please note that every project is different and it's important to use your best judgment on the risks you are willing to take. Everyone will measure and consider risks differently. Note that all physical projects have risks. This is a reality, some may not be fulfilled due to a lack of sales.In addition to risks there are just some unavoidable events and delays that happen in projects ranging from; illness of team members that can delay progress, communication delays due to timezones, lost or misplaced packages, manufacturing errors...etc, that you should consider as it could affect your schedule or availability in the event that the schedule needs to be shifted.What does "joining a zine mean"?
It means contributing to the project, hence being called a "contributor". As a contributor, the expectations are that you
1. communicate with your moderators about any delays or problems you may face
2. adhere to the schedule by meeting deadlines
3. assist in marketing the project so it's successful
4. in return a contributor is typically rewarded with any digital products and (if sales are successful) a physical copy of the project.What is a moderator?
A moderator is someone whos is in charge of the project. A leadership role. Somewhat of a manager.How old do you have to be to join a zine?
Please read the project FAQ as this is determined by a moderator.
On average, most zines will set an age limit of 16 years or older. Some zines will specify 18 years or older for reasons such as payout and address collection for compensation practices, age-restricted content, or to create an adult-only space.Derivatives and Deviations
Not all projects are explicitly marketed as "zines". Although some may vary in end product, the process and target audience is typically the same
art book (art only)
anthology (writing focused, but can still have art)
Calendars & Planners
Poker/Playing Cards
Tarot Cards
Trading Card (TCG)
Cookbooks
Merch Box
Advent Calendar
| 1. The Basics | types of projects, typical zine timelines & structures, mod credibility & roles |
| 2. Applications | what to know before applying, contributor expectations, portfolio tips |
| 3. The Checklist | The things you should know before applying to a zine |
Research. Research. Research. Any zine shared by a zine retweet/reblog account does not have an automatic green check of approval for being credible. Take your time to research the zines you choose to dedicate time to and support. Please do not blindly invest yourself in something you know nothing about and hope that everything will just turn out okay in the end.So, where should you start? When it comes to researching zines, the most important things to consider is "What do I know about the zine?" and "Who are the mods?". The goal is not to encounter a displeasing surprise.
| 1. The Basics | This is the bare minimum of what you should know about the zine. Zine concept, content restrictions — or lack of them —, timeline, compensation. |
| 2. Mod Credibility | The people are the face of the zine. They control the project. They're responsible for sharing news about the zine, looking over contributor applications, and making decisions for the zine. You want someone you can trust in this role. |
| 3. Mod Roles | What exactly are the mods doing? What do these roles entail? |
| ;tldr | Just need a refresher? Here's a summary |
Types of ProjectsThere are three categories that zines fit into: Free, Digital-only, and Physical. Each category has a different level of commitment and responsibility. This resource was made primarily with Digital-Only and Physical zines in mind due to the higher stakes and responsibility that come with it.
| * | Free | Digital-Only | Physical |
|---|---|---|---|
| - | Low Risk, Low Reward | Low Risk, Med Reward | High Risk, No Guaranteed Reward |
| Timeline | shorter compared to other projects due to the lack of production. | a little longer than free zines due to their preorder phase | the timeline can be delayed by many things from manufacturing, shipping, and holidays. |
| Application Process | may vary. But typically open to anyone who signs up (aka free-for-all) | limited spots due to payout logistics. a portfolio with completed previous work will be needed. | The outcome of physical zines is all about the success (or failure) of preorders so the apps are cut throat |
| Recommended for Creators | + new to the zines and want to learn more + are looking for something casual + prefer to have someone keep them accountable for deadlines + prefer projects with minimal restrictions | + communicating with your moderator can be viewed similarly to working with a client for commissions + are into niche fandoms and ships + are looking to try something new creatively with some restrictions and curation | + that enjoy the rush of being rejected 😔 + that can meet deadlines and have great communication skills. Contributors have the ability to delay or affect the timeline. + looking to challenge themselves creatively |
| Typical Payout | Digital PDF | Digital PDF Compensation if for Profit | Digital PDF (if standard project) a physical full bundle if profits allow compensation if for-profit & proceeds allow |
Zine Timelines
Typically a zine will run from about 6 to 9 months depending on the size of the project—sometimes up to a year. It's broken up into a few parts:
Pre-planning - Preparing to launch the project by creating a team, planning out details, etc
Interest Check - to gauge what potential customers and contributors want from the project and how to move forward
Mod Applications - if a full team is not already formed
Contributor Applications - what most readers will be interested in
Creation Period - when content is being made; usually when spotlights go out
Preorders - this only happens once. Zines are typically run as single print & limited time. No reprinting . If you want the zine, mark it in your calendar multiple times.
Production/Shipping Period - when zines and merch are ordered and shipped to the shipping mod and then shipped to customers
Leftovers The absolute LAST time to get anything if you missed preorders. Oftentimes these pieces may include grade B quality and anything leftover. (This is mostly for merch since it is typically bought in bulk and not a specific amount)
PLEASE NOTE not all zines have leftover sales. DO NOT rely on leftovers if you are a consumer.
Mod Info released before mod applications AND updated before contributor applications. See Mod Credibility for more
Contributor List typically released within two weeks of emails being sent, at the LATEST. Sometimes zines do need time to correspond with potential contributors as well as collect information, create the graphics, and correctly tag 30-40 contributors. Although it is a simple task, it is time-consuming.
Is typically posted BEFORE the first check-in.
Contributor Spotlights vary from zine to zine, their purpose is to give you an idea to what type of content can be inside the zine. Some zines may not have spotlights. You can inquire about them if you want.
If not both, there should be at least a contributor list or contributor spotlights. Knowing who the contributors are can help potential buyers know if they'd like the style of content in the zine.
Zine Previews are typically released throughout preorders, but could also start before. This gives you an inside peek at what is inside the zine. Usually, previews are posted by the contributors and reblogged/tweeted to the zine accounts.
Charity Donation Typically this is the last post from a zine account, concluding the project. Some projects will let you know what charity the project is supporting before pre-orders begin. The zine has to be a charity zine.
Content Rating - SFW (13+) or NSFW (18+)
Content Warnings and Restrictions - no shipping, only shipping. Gore? Smut? Violence?
Zine Specs - how big the zine is (A5, Letter, etc), is it digital or print?
Project Size - how many contributors are they planning on accepting?
Proceeds - where does the money go? Charity or Profit? Maybe it's a free zine. If it's for profit, how are the profits being divided?
Charity - some zines begin with a charity in mind while others wait till around preorders to announce. Some zines may wait and allow their contributors to vote on it since they're directly contributing.
Compensation - some zines promise a free printed version of the zine, while some only promise a digital copy and a physical copy ONLY if the preorder permits. Merch artists are sometimes only compensated with the merch they designed.
The information you receive WILL vary depending on what stage the zine is at. (i.e. before Interest Checks vs Preorders)
these roles are often accompanied with another role and sometimes not specified
Head Mod
started the project
is not and should not be a stand-alone role.
It is a RED FLAG if this is their ONLY role. As it could be an "empty title" as no responsibilities or tasks are specifically expected from this role
Typically makes the "final call" on big decisions
General Mod
usually a combo of organization and communication mod
A general mod is not needed if an organization & communication mod is listed (unless it is a big project)
Note: this title is often an "empty title" as no responsibilities or tasks are specifically expected from this role
Organization Mod
aka the project manager
usually knows what's happening and needs to be done
keeps things organized: spreadsheets, Google Drive, inquiries
usually manages the discord server
typically handles the check-ins if no art or writer mod
is often also the organization mod
Communication Mod
aka the Communications Manager
usually knows what's happening
typically talks to the contributors and helps draft messages for socials, emails, and contributors
is often also the organization mod
Art Mod
in charge of artists—giving feedback and managing check-ins
usually has more say in artist assignments and applications
Writing/beta Mod
aka the editor
in charge of writers —giving feedback and managing check-ins
usually has more say in writers assignments and applications
betas fics for zine
Production Mod
should be 18+
often also the shipping mod
can also be the finance mod
knows of manufacturers
usually makes templates
prepares merch for printing based on communications with manufacturers
should have experience making merch
Discord Mod
often the general mod
or the organization mod
or the communication mod
should not be a stand-alone role
a team does NOT need more than one discord mod
these roles are often more time consuming
Social Media Mod
aka the Marketing Manager
runs all the social media accounts: twitter, tumblr, instagram, carrd, curiouscat, email
sometimes works with the graphic mod to plan social media events
probably should know some html/css for tumblr or at least how it works
has the most time sensitive job as posts usually go up at specific times of the day
social media pages typically run in their timezone
Graphics Mod
requires time management and organization skills as well as technical skills
should have knowledge in basic design practices and typesetting
knowledge in design software of choice
designs all the social media graphics: contributor list, mod list, spotlights, banners, preorder graphics, store graphics
usually does chunks of work at a time then waits until needed again
sometimes works with an illustrator to make the cover
typically designs the tumblr and carrd layouts
is often also the layout mod
Finance Mod
aka the accountant
needs to be 18+
budgeting skills
manages storefront with shipping mod
manages the Paypal and project funds
needs to be knowledgeable in taxes
can also be the production mod
Shipping Mod
in charge of fulfillment
should be 18+
should have experience shipping packages
must be able to pack and ship orders
can also be the production mod
Layout/Format Mod
the person who's putting the zine together
works with the production and/or shipping mod to make the zine and determine the specs
knowledge in printing, designing for print, and bookmaking (if in a printed zine)
knowledge in Indesign or software equivalents
basic knowledge of typesetting (if there are fics, it's important)
can make templates
is often also the graphics mod
This section is going to revolve around applying as a contributor.This can be broken up into two parts 1. What do I need to know before applying and 2. How to make a portfolio.
Read the FAQ. Every zine is not the same, often time contributors are disappointed because of this expectation.What is a guest contributor?
A guest is someone who was invited into the zine, thus skipping the application process.What is a pinch contributor?
A pinch is someone who can come into the zine during the creation period and cover for a contributor who had to drop out.Compensation - what you get for the time you put into the zine.
Some zines promise a free printed version of the zine, while some only promise a digital copy and a physical copy ONLY if the preorder sales permit. Some zines will split any remaining profits equally amongst team members.Deliverables what you're submitting to the zine.
Often times it's one illustration or a fic.
Tip if you are an artist applying to a print zine, make sure you have the resources to create art at 300 DPI in CMYK. Not all art programs support CMYK.Schedule
Check the schedule and make sure it works for you. Contributors are expected to follow the schedule and meet all the check-ins. It is good contributor etiquette to communicate with the mods if you need an extension.
Note while check-ins can be flexible, you do not want to be asking for an extension on the final due date.Portfolio Expectations (Check the FAQ)
Most zines will list their expectations in the FAQ. How many pieces of work, a word count, etc. Not following these expectations usually reflects poorly on applicants since it shows an inability to follow directions.
See: Tips on making your portfolio for more Be vigilant until the end
DO NOT check out of a zine after submitting your final piece. Stay up to date with the zine until the project has concluded completely. There are zine previews to look at, and often times a compensation form. Zines may also offer the opportunity to buy extra items at a production price.Typical Contributor Expectations Zine Etiquette
Use the Discord Server
Follow The Schedule
Communicate with your mods if you need accommodations
Do not share your work until the mods allow you too (typically during leftovers)
Typically contributors reserve the rights to their work, but are giving the project exclusivity to the work for a while. Allowing you to share your work after the project is wrapped.
Do not use the askbox meant for the public to ask the mods questions you have as a contributor. Instead, use the designated channel in the discord or DM a mod.
Put your name on the files you submit
Your portfolio is important as this might be the first look at your workKeep your portfolio SFW
Unless the zine you're applying to is explicitly NSFW, it is in good practice to keep your portfolio SFW. Check the FAQ and application guidelines to see if the zine will allow NSFW content. If they do not specify, and you wish to share NSFW content, send them an ask.
Some moderators may not be comfortable with NSFW content and not all of them may be of age to view explicit content.Curate your portfolio - only showcase what you believe is your best work to make the best impression. You do not want to be remembered by your weakest piece.
Tip Try to include at least one piece from the fandom the zine is in. Especially if you're a writer, it's hard to read about characters you do not know.What should go into your portfolio?
Look at the application requirements and expectations. A lot of zines have them. But here are some general tips:
Artists: Most zines look for 6-10 examples of completed work that showcase an understanding of anatomy, composition, lighting, color, and perspective. Include pieces with backgrounds that set a scene!
Writers: Most zines look for 3 examples of work between 2-4k. Unlike art, reading a fic is more time-intensive so try to keep within their word count.
TIP "One shots" are better than excerpts, as you will need to write a short fic for the zine.What platform to use:
Artists:
The goal is to easily show the bulk of your work in 2 seconds. You do not want them to dig for your art amongst sketches and memes (that you did not draw).
Portfolio websites Carrd, Cara
File Sharing Websites Google Drive, Dropbox, sta.sh
Tip Try not to use websites like Twitter/Tumblr which can mix your art with other content, or require viewers to scroll a lot.
Tip Try not to hide your work within multiple folders that require viewers to search for your work.Writers
Pay attention to your formatting as well. If your fic is terribly formatted, it is distracting. Pay attention to your margins, the space between your paragraphs, and your font size.
File Sharing Websites Google Drive, Dropbox, sta.sh
Writing Websites Archive of our own.
Tip Try staying away from writing websites like Wattpad which is littered with ads or fanfiction.net which is banned in some countries.
Tip Try not to submit fanfiction from genres outside of the fandom to the zine you're applying to. Often time fanfiction relies on the reader already knowing the characters—and the moderators may not be familiar with the fandom you chose.Remember to check your Google Links
Check the settings on your google links to "anyone with the link can view". Some mods will skip your application if they can not view your portfolio.Put your name on your portfolio
It's generally a good idea to include your name on your portfolio. It's a pretty standard practice when submitting applications outside of zines—like for job or school applications.Portfolio reviews are subjective
Your acceptance into a project is not a direct reflection of your skillset. A zine is a curation of work—some styles, characteristics, or "vibes" are more versatile than others.
The Zine Research Checklist
Everyone considers different pros and cons before committing to a project. To get yourself started, here's a small list of important things you may want to know before applying.
Where is the money going?
Free Release
Charity (Which charity?)
For-Profit (How are the profits divided?)
Half Charity/Half Profit
Pay-For-Production
What are you getting for contributing?
The bare minimum is typically the digital products for free and the promise of whatever they can fulfill physically depending on the outcome of sales and the ability to purchase items at production value.
Who's On The Team? What do you know about them?
A mod team can make or break a project. You don't need their life story, they just need to have enough of a social presence to feel like a reliable person
Is this project worth the risk/time for you?
Some people are willing to take the risk.
When it comes to free zines, some people don't think they're worth the time.
Deep Diving Into Zine Research
Check out our beginner's guide to zine research for more guidance.Looking for more resources?
Check out atozines for more fandom zine related resources.
We have a whole list of community made resources from guides, tips, and templates. As well as a list of community accounts to find new projects to join.